University of the Future – Mediated, Pixelated, Hybrid or Virtual?
Leuven, Belgium | 2–3 June 2022
Our theme for this year takes into account the extent to which events over the past 2 years have accelerated a process that had already begun – to re-think the structure, purpose and operation of universities and all higher education institutions to better fit the future.
Media & Learning 22 will be loaded with opportunities to share experience, discuss challenges and debate solutions as well to catch up with old friends and colleagues and meet new people.
This conference is organised jointly with KU Leuven and will take place in the award winning Groep T Campus, in the heart of Leuven.
Keynote speakers @ Media & Learning 22
Instructional Video: Two Truths and a Lie
The use of media in learning design is rapidly expanding as instructors and learners of all ages increase exposure to and confidence with the tools necessary to produce media. In this session we will explore findings around the use of video for educational purposes. Perhaps you will find that a truth you thought you knew is actually a myth. Or perhaps your hunches will be confirmed. Does video enhance achievement? Does video increase satisfaction among learners? Are there ideal types of video? What do we know about educational video, and what do we still need to learn?
Close encounters in third space - Leadership and organisational dynamics for advancing Digital Education
Join me on this journey into third space, where we’ll be looking at the complex interplay between leadership, academic and professional roles as universities strive to improve the way media and technology are used to support learning and teaching. As third space professionals working at the intersection of pedagogy and technology, what are the spaces we occupy, the knowledges we create, the relationships we build and nurture, the legitimacies we hold? How can leadership support this work, ensure the recognition of this very special skillset, and foster the development of future digital education leaders?
Innovation beyond hybrid – making use of new developments in technology and metadata to put the student at the centre
The concept of a “hybrid-first” environment is driving a lot of current discussions around student-centered innovation. Many of these discussions tend to focus specifically on new channels of communication and the opportunities they can provide in terms of remote collaboration, time-based and geographic flexibility, etc. At Sonic Foundry, we believe there is an equally important conversation to be had about the future of content, and about how new developments in video technology and the uses of video metadata can help move the student to the center of learning innovation. In the future we imagine, accessibility, content enhancement, and data enrichment will evolve in complementary and mutually-supportive directions, and open up new channels of empowerment for both students and educators. This vision is a core element of our newest ventures – one aimed improving access and equity in international education and the other focused on enhancing the student experience with video through innovative AI capabilities. These ventures reflect both Sonic Foundry’s commitment to the concept of student-centered innovation and our belief in the rapidly expanding power and versatility of video content as a learning tool.
Rethinking learning spaces in an uncertain world: Student and teacher experiences with hybrid teaching and learning at KU Leuven
The global pandemic forced many of us to rethink education to fight Covid-19 and apply social distancing during lectures. Luckily, we could rely on earlier research into distance education in general, and more specifically, into synchronous hybrid learning. During synchronous hybrid learning both on-site and remote students are connected and taught synchronously in what is called at KU Leuven the “hybrid classroom” or “hybrid lecture hall”.
In order to further substantiate this potential ‘new normal’, research is needed to investigate the influencing factors of engagement and learning in these new environments from a student and teacher perspective. In her presentation Annelies Raes will reveal the student and teacher experiences with different hybrid learning designs, which are explored and analysed through the lens of the Activity-Centred Analysis and Design (ACAD) framework. Next to this more qualitative approach, she will also present quantitative results on the effect of the level of presence (on-site versus remote, with or without interaction) on cognitive and affective outcomes. In line with the ACAD framework, the research found that successful learning and teaching activities are interrelated with set, epistemic, and social design decisions.
Tomorrow Has Arrived: The Hybrid-Flexible University Experience
This presentation provides a brief history of the Hybrid-Flexible (HyFlex) learning approach and explains the powerful promise and potential for increased access to high quality and equitable learning for all students that it provides. We'll review the role of media and learning technologies to mediate and connect learners in multiple modes of instruction in HyFlex classes. We'll review the impact of the pandemic on HyFlex adoption and practices around the world and look ahead to the education system we see emerging in the next year or two. We'll close with a look at some of our most pressing current and anticipated challenges with HyFlex teaching and learning as it is adopted more broadly in our schools.
Mainstreaming XR: What is needed for XR to become mainstream in education?
Many hurdles need to be cleared before XR can be considered ‘mainstream’ in our everyday, educational practice: cost, technological feasibility, ethics, ease of production, trust, data protection, et cetera. Moreover, each of these challenges is multifaceted. Cost, for example, can be the cost of production, the cost for the consumer, the cost of campus-wide implementation. And who should take responsibility for ensuring a safe experience that respects the students’ privacy? The content producer, the headset manufacturer, the government, schools? Finally, XR is comprised of AR and VR, which are at different levels of maturity, and which differ from both a useability and technological perspective. They therefore require different paths to becoming mainstream.
All of these challenges need to be tackled simultaneously, if we want XR to become a success in education. In this talk, I will highlight the biggest challenges we face, and what first steps we can take to solve them.
The Evolution of the 60-minute lecture: How video helps us to learn anywhere, anytime.
As schools introduce new technology and a broad range of tools to their learning ecosystem, the traditional 60-minute lecture is no longer the only option. Classrooms aren’t limited to lectures alone, and more interactive and collaborative activities are taking place.
Technology has removed the boundaries of place and time, eliminating a reliance on the 60-minute lecture. Video learning can provide access to new places and people far beyond the limits of the physical classroom. From virtual field trips to inviting guest speakers through recorded sessions or real-time discussions, video brings the classroom experience to students, no matter their location while expanding faculty options at the same time.
Peter Ingle, Panopto’s VP of Sales EMEA, will talk about the evolution of pedagogy, driven in large part by video, and share some real life examples of how universities around the world are moving away from the traditional lecture format to offer a more equitable, flexible and interactive learning experience without restrictions of time and place.
Presenters and moderators
HackShield Future Cyber Heroes, the Netherlands
This year’s Media & Learning Conference is being held in the splendid Groep T Campus, in the heart of Leuven. This attractive campus has won many awards for its contemporary design, that successfully marries style with function. All sessions will be held in the bright teaching and learning spaces with catering organised on site. A series of showcase sessions will be held in the small cinema right next to the campus. The conference includes an exhibition and demonstration area which will be located in the heart of the conference space.
Groep T is about a 10 minute walk from the train station and an 8 minute walk from the city centre.
To take a look around the Groep T campus, follow this virtual tour made by KU Leuven.
To get more information about hotels and generic travel advice, consult our brochure.
Andreas Vesaliusstraat 13